Deeper writing parsing with getters
Programming this is fairly easy. The harder part is having the forethought to know exactly what I’m going to need.
I know that with items I need to have a way to organize them on a player, track them efficiently on the server(to prevent duping, spawning from thin air, etc), and what sparked getting this done is that I also wanted to make it so Events can modify your clothes – which are an item.
There was quite a lot of doing over that I had to do when in the middle of working on it I kept … Continue reading