Here’s a preview of the new input feature that’s been added in.
It’s something I’ve wanted to add for a long time, but took a while to figure out the right implementation that’d be flexible in how it can be used as well as polished.
We’ll be using this for quite a bit of content in different ways really soon.
So far, still updates to get some enhancements to the engine all working smoothly, and to have the capabilities there for new upcoming features. Also got some more bugs fixed.
- Introduced a preliminary to restore player instances of game data. This should make some content work that wasn’t before, like the Macsen sex scenes that required tracking a “fondness” he had for each player. It also gets items restoring to their previous equip/unequipped state, and makes a lot of new content we’re working on possible. It’s just preliminary since it’s just a short persistence, and there are a lot … Continue reading →
A lot of problems cropped up from the recoding I was doing for the upcoming update, dozens really. I think I’ve mixed all of them except for one weird issue with items not coming up the first time, but working fine for a reloaded save. Maybe there’s some other related issues as well.
It should basically be playable now, and let me know if there are more issues. The server is still going to be going down now and then as I look into the cause of that aforementioned issue, however.
I’m working on a really complicated engine change, and the server is going to be up and down as I test out different things.
The main server will be there to play on as usual.
This server going down thing won’t be a regular occurrence, it’s just until I get this one addition finalized on it and one more that needs to be done down the line. Soon enough it’ll be mostly feature complete and won’t need to be taken down like this. The gameplay and content things get added without needing to take down the server, but core engine … Continue reading →