Game Update (July 30)

Just occurred to me that it’d be better for me to post these updates here on the blog, rather than the forum.

  • Stats system reworked. You now start at level 3 of all stats as the base.
    • This is to have a baseline that can be subtracted from with negative traits. 3 is considered “average”.
  • Tweaked how stat and trait costs are displayed.
  • Begun adding a few traits, and trait points system.
  • Precursor update converting traits to JSON, so I can push dynamic updates of traits from the server later on.
  • Precursor update to track various … Continue reading