So, I just thought I’d post this since it’s been a few days with no updates.
I was playing around with Unreal Engine 4, just so I can see what it can do. I wanted to get an idea of what I’ll actually be able to do with it, and how much effort it’s really going to take to make use of it.
I was making some things in it, but sadly it turns out that I can’t show that because of some bugs with UE4 itself. UE4 is just a beta right now, and they have a number of … Continue reading →
Okay, the Unreal Engine4 part first, because I’m super excited about that and could hardly sleep thinking about it. Epic Games just announced their public licensing terms for UE4 yesterday.
“If you need C++ source code, the steps are: 1) create an account at unrealengine.com (you have to do this anyway to download the engine), 2) submit payment, 3) download and install the engine, 4) create a GitHub account, 5) link your GitHub account with your unrealengine.com credentials (see here), 6) access the source code from github.com/epicgames. Once you reach this step, you can fork the code and … Continue reading →
Hey so, first just a general update. You may have noticed I planned to launch a Kickstarter at the start of November. That’s 2 weeks from now. I’m a bit unsure. I’m thinking there needs to be like at least 1000 people that really want to see this finished for it to work out well.
There was a little over 100 registered accounts a month ago. Now it’s up to nearly 350. In the past two days alone, there’s been over 100 more. That’s last part is really great.
But lets see.. 50/day, 15 days, that’s barely scratching that … Continue reading →
The final part: how you might be able to use the engine for your own game
Basically, I want it to be about as easy as setting up WordPress for someone to get their own story driven game running.
By the same token, I want it to be easy for others to play those games. Just visit a website and play, no downloading anything, and especially not depending on another program.
Forgive the rambling-ness again for this post. It’s another that I’m writing in one sitting, and I’ve been rather sick for weeks. -_-
To be clear, I’m just … Continue reading →
-Fixed the Forum button at the bottom right of the game being the wrong url, as well as it not opening in a new window.
-Fixed a bug where descriptions could get double parsed. “chest that’s covered by ___ that’s ___ covered” sort of thing.
-Added timers to the common random Events so they won’t repeatedly pop up when you’re just trying to move through the zone.
-Added some more text on the connection-blocked error for those that get it.
-Reworked how Events are bound to Areas(tiles).
When I first set up how data … Continue reading →
On to the engine
In this part, I’ll describe how the game server actually works.
This was written in one sitting. I didn’t edit it very much. Excuse it being poorly formatted, I’m just really busy!
When I first started on the MMO server a year ago, I knew that in the future I might want to have a 3D MMORPG sort of like Ragnarok Online but with hentai on it.
I knew I could make something that doesn’t care too much about what the client is like, if it’s open ended enough.This has the advantage of having LEWD … Continue reading →
When I knew I wanted to make a text adventure game; one that can handle ton of content; run in the browser; and be online so it can foster role playing, I knew I had to make a new engine for it(even if I can’t figure out what to call said engine).
I also knew I’d have to make development tools that make creating content easier.
I know a lot of text games out there require a programmer to manually add in content and program how it works. To really make LEWD as big as I want it, I … Continue reading →
Hey! I think things are about coming to order.
The pre-alpha game is relatively bug free and stable right now. I know there’s still a few, and report them if you see them to help me track them down.
The amount of content is decent-ish. It’s about as long as the average novel. There’s still a bit more I want to get in before launching the KS. Well really, there’s tons more things I want to write, but I have to stop somewhere to keep things from moving at such a slow pace, and get the kickstarter going.
… Continue reading →
-Updated the Register, Login, etc pages to look like the rest of the site.
-Fixed a bug where quests would point to an empty spot if they weren’t for the current map. Quests that aren’t for the current map now point no where.
-Fixed parts of the last writing parser update being incomplete in how it detects clothing removal, both full and partial.
I didn’t really test it enough last time, and just assumed some things. :p More detail is at the bottom of this post
-Too many little bug fixes to list. … Continue reading →