Test server update

So far, still updates to get some enhancements to the engine all working smoothly, and to have the capabilities there for new upcoming features. Also got some more bugs fixed.

  • Introduced a preliminary to restore player instances of game data. This should make some content work that wasn’t before, like the Macsen sex scenes that required tracking a “fondness” he had for each player. It also gets items restoring to their previous equip/unequipped state, and makes a lot of new content we’re working on possible. It’s just preliminary since it’s just a short persistence, and there are a lot … Continue reading

Still working on the later issue from the last test server update

A lot of problems cropped up from the recoding I was doing for the upcoming update, dozens really. I think I’ve mixed all of them except for one weird issue with items not coming up the first time, but working fine for a reloaded save. Maybe there’s some other related issues as well.

It should basically be playable now, and let me know if there are more issues. The server is still going to be going down now and then as I look into the cause of that aforementioned issue, however.

Test server will be down a bit over the next few days

I’m working on a really complicated engine change, and the server is going to be up and down as I test out different things.

The main server will be there to play on as usual.

This server going down thing won’t be a regular occurrence, it’s just until I get this one addition finalized on it and one more that needs to be done down the line. Soon enough it’ll be mostly feature complete and won’t need to be taken down like this. The gameplay and content things get added without needing to take down the server, but core engine … Continue reading

Alpha 1.3, hotfix 2

I want to reiterate that we’re always looking for feedback on the game, and that you can post that on the forum. In developing a game, you sometimes see things a certain way and things seem to play fine, but you need that perspective of how it is for people that are fresh to it and how that might not be the best. We especially need feedback from those that are supporting the game monetarily and helping progress it that way, and what they expect, what could be better.
It’s just an alpha, yeah, but you shouldn’t just assume … Continue reading

Minor test server update

Been just mostly thinking, working on some new content, and getting the new writers situated. So this is just a few minor things I got added or fixed up.

  • Added some extras to the writing parser to further make changes to content based on past choices easier.
  • Fixed a bug with saving certain client data that messed up how things were displayed between sessions.
  • Removed something about how scenario content is displayed so some odd edge cases wouldn’t happen when it comes to different ways to deliver content. It now no longer removes repeated selections, and instead has the … Continue reading

Alpha 1.3 update, and new keys given out

I’ve given a key to all accounts that were registered before August 1st, 2015. 4449 in total. If you have a key, it can be found on your account page.

Each key is a 2 use one, so those that get one can also share it with someone else to grant them early access to the main server as well.

I’ll be sending an email out to all those that got one as well later today or tomorrow to confirm for those that got one. But you can just check your account if you think you registered before then … Continue reading

Alpha 1.3 release candidate

I updated the test server with some fixes.

I’ll be updating the main server in a few days – assuming these fixes don’t create new problems (please report problems) – along with giving a key each emailed to a few thousand of the oldest registered accounts.

Engine:

  • Fixed an engine issue that lead to it being unresponsive when selection any option in response to “More of the same?” from the female ‘taur.
  • Added the missing instance id to an object’s properties
  • Fixed an engine issue that wasted a lot of data and caused the bug where your clothing would … Continue reading