Alpha 2 Release Candidate 2

  • Completely recoded movement and pathfinding.
    • A lot of people were requesting diagonally movement, and that’s now in.
    • When using movement keys, the movement keys now don’t trigger until a second key is pressed (ie d held then w pressed), or until after the single key is lifted, instead of key down, to accomodate diagonal movement.
    • Less data is used for the new movement. The interpolation is much smoother and should be problem-free. A bunch of silly issues where fixed that often came up when, say, clicking to move while already moving.
    • todo: smart interpretation and queuing when using … Continue reading

Wiped main server saves, fixed styling, updated some content

I forgot to wipe the saves for the main server which was causing problems. Issues related to that for people that had old saves should be resolved now.

Also I forgot to update the styling for some things on the main server, which is fixed now.

And I transferred some more of the content from the test server to the main server. Still reviewing what else to add, and working on finalizing some content to have it added there.

Alpha 2 Release-Candidate 1

Wew.. I kept running into one issue after another that made this take a lot longer. Ended up having to recode a significant amount to get the game-state to properly restore for different players. Then I kept finding a bunch of other bugs, when I want the features and content here to be nicely bug free and polished.

I have updated the main server as well as the test server with this release candidate.  The main server, at the time of writing this, still has the same old content from Alpha 1(except for what’s added due to bug fixes that … Continue reading

Patreon bot updated. And working on the final push toward the Alpha2 release

Programming wise, things seem to be in a good place unless there is some new crash bug or something that’s come up that I haven’t seen yet.
The new engine is a lot more efficient, and I just have maybe 3-4 days total of programming to do to completely have it ready.

It’s April 10th now, so that’s plenty of time left for that, but it’s a question of having the content I want it to have, both enough of it and polished up in time. That’s much more questionable.
So I’m not sure if I’m going to … Continue reading

Test server update

  • Added an open ended system for prompting text inputs from the player.
  • Added an additional “submit” input key into bindings. Default is “enter”. This is used for text inputs since the default “space” for confirming other things obviously doesn’t work well when it comes to typing things that could have spaces. :p
  • Added in the key for switching between different interaction focuses in the game (ie between chat, the map, and scenario) to the settings, which previously wasn’t rebindable. Default is “tab”.
  • When you don’t meet the requirements to select a dialog option, it now gives some hint to … Continue reading

Test server update

So far, still updates to get some enhancements to the engine all working smoothly, and to have the capabilities there for new upcoming features. Also got some more bugs fixed.

  • Introduced a preliminary to restore player instances of game data. This should make some content work that wasn’t before, like the Macsen sex scenes that required tracking a “fondness” he had for each player. It also gets items restoring to their previous equip/unequipped state, and makes a lot of new content we’re working on possible. It’s just preliminary since it’s just a short persistence, and there are a lot … Continue reading

Still working on the later issue from the last test server update

A lot of problems cropped up from the recoding I was doing for the upcoming update, dozens really. I think I’ve mixed all of them except for one weird issue with items not coming up the first time, but working fine for a reloaded save. Maybe there’s some other related issues as well.

It should basically be playable now, and let me know if there are more issues. The server is still going to be going down now and then as I look into the cause of that aforementioned issue, however.