I’m working on a really complicated engine change, and the server is going to be up and down as I test out different things.
The main server will be there to play on as usual.
This server going down thing won’t be a regular occurrence, it’s just until I get this one addition finalized on it and one more that needs to be done down the line. Soon enough it’ll be mostly feature complete and won’t need to be taken down like this. The gameplay and content things get added without needing to take down the server, but core engine … Continue reading
I want to reiterate that we’re always looking for feedback on the game, and that you can post that on the forum. In developing a game, you sometimes see things a certain way and things seem to play fine, but you need that perspective of how it is for people that are fresh to it and how that might not be the best. We especially need feedback from those that are supporting the game monetarily and helping progress it that way, and what they expect, what could be better.
It’s just an alpha, yeah, but you shouldn’t just assume … Continue reading
I put up a little update for both main and test that fixes a server crash.
Been just mostly thinking, working on some new content, and getting the new writers situated. So this is just a few minor things I got added or fixed up.
- Added some extras to the writing parser to further make changes to content based on past choices easier.
- Fixed a bug with saving certain client data that messed up how things were displayed between sessions.
- Removed something about how scenario content is displayed so some odd edge cases wouldn’t happen when it comes to different ways to deliver content. It now no longer removes repeated selections, and instead has the … Continue reading
I’m working on some major reworking of some things.
I’ve given a key to all accounts that were registered before August 1st, 2015. 4449 in total. If you have a key, it can be found on your account page.
Each key is a 2 use one, so those that get one can also share it with someone else to grant them early access to the main server as well.
I’ll be sending an email out to all those that got one as well later today or tomorrow to confirm for those that got one. But you can just check your account if you think you registered before then … Continue reading
I updated the test server with some fixes.
I’ll be updating the main server in a few days – assuming these fixes don’t create new problems (please report problems) – along with giving a key each emailed to a few thousand of the oldest registered accounts.
- Fixed an engine issue that lead to it being unresponsive when selection any option in response to “More of the same?” from the female ‘taur.
- Added the missing instance id to an object’s properties
- Fixed an engine issue that wasted a lot of data and caused the bug where your clothing would … Continue reading
I’ll be taking the test-server down a lot to look into two issues in the engine.
Once those are fixed, I’ll update the main server after a few days to verify that everything is fine. Then we’ll get working on the alpha2 release, and I’ll be giving out a few thousand more keys to the main server.
So, today marks where I’m just two bug fixes away from getting all the bugs fixed with my engine, I believe, that’ll ensure it works as described.
Now I’m looking for people to work with it, so they’ll be ready to get them working with it while I tie up these few loose ends.
These developers will make different games with it that allow me to figure out that it really can be used for these different sorts of games, and make sure that it makes that development easier. I need both that outside feedback, and to mature and … Continue reading
There was a bug where you could not update your own submissions. That is now fixed.