- Progress through scenarios is now saved between sessions on the client. (This fixes it describing something as unfamiliar when it shouldn’t, and so on)
- Updates to the renderer.
- The starting screen now will detect if WebGL isn’t support and/or has crashed on your browser, and report an error to that effect.
- Starting screen errors are more clearly noted.
There is a known issue with the “More of the same?” options on the ‘taur girl sticking in place when you select one. I’m looking into that and will have it fixed soon. Think I’m getting too tired to get … Continue reading →
So, just an update: I’m mostly taking a break this month.
The previous months I was sometimes spending 100 hours a week working. Some things were a huge pain in the ass, getting the game working and polished up better on a very different engine than it was running on before. Suffice to say, I need a bit of a break now that it’s mostly working and the holidays are here.
It’s hard for me to focus on programming when I’m interrupted with holiday planning, shopping, etc. I need to be able to sit and work on something all day … Continue reading →
It was down from some framework changes I made that I forgot to hook it into properly afterwards. It’s back up again.
And yes, I’m still looking for writers if you know anyone that writes well enough to handle it.
I just noticed there’s a major issue with items where someone else equipping and unequipping it does that for others.
Not sure how long it’ll take to fix. It’s a considerable core engine issue that I was somewhat aware of and need to nail down exactly.
I also hotfixed something that caused an issue with the chat not showing and some of the scenario window styling being off.
Global chat restart requires a restart so I’m just going to keep that down for the moment.
There are now two different servers and urls to access the game at.
playlewd.com/test-server has all the latest content and features as they’re worked on, but it may be unplayable at times and/or very buggy. Only Patrons can access this.
playlewd.com/main is the main “stable” server (at least it should be stable). Both Patrons and people who have redeemed an access key can play here. Later on, I’ll open up wider access until it’s eventually fully open, but that costs too much for me to accommodate right now.
The “Play” button now leads … Continue reading →
Well this is a lot later than I wanted to get this ready and released. I should have the public server(non test-server) up within a day or two, now.
It’s a combination of there being a lot more that had to be recoded for the game to work on my new engine than I thought, and adding a lot of things that I originally didn’t plan on but thought I was making good time and had time for.
There’s also the demotivating factor of Paypal stealing almost $500. I thought the Patreon would take off considerably more and that I’d … Continue reading →
I think I have all the major issues fixed except some content that needs to be cleaned up, and one I note issue I have noted down below that should be easy to fix once I get some data logged to figure out the problem.
So I should have the main server up in a few days, and people will be able to find keys from the supporters to give access to that server.
- Created a system for giving out access keys and redeeming them that I’m using so people can give out access to the main server. … Continue reading →
I’ve run into some new bugs that are delaying things a bit, but we’re almost there. I can’t guess how long it’ll take to figure out these bugs and get them fixed, but hopefully just a few days.
So, things have been delayed a bit.
While I’ve been working on and added a ton of things that weren’t originally on the list of things to get done for the first completed Alpha release, I still fell behind on getting the absolutely bare necessities done to get it released when I wanted, but it’s just about there.
I’ve been working on the private messaging and social features that are upcoming, and ended up going deep down a rabbit hole with that which sucked up way more time than I expected.
I’ve also still been really burned out, … Continue reading →
Normally I wouldn’t be promoting others projects, but this is an exception.
Infinity Battlescape Kickstarter
I just like the potential this game has, and 3-6 years ago I was learning a lot about programming from reading the creator’s blog posts. It was 3 or 4 years ago when I was looking at his methodology behind procedurally creating planetary terrain and making my own implementation in Unity that was the point I realized I can really program these complex things. I saw him doing a lot of things that people would say … Continue reading →